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What does 2-D means in Computer Science?

 2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. The word may stand for the branch of computer science that comprises such techniques, or for the models themselves.



2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc.. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography).

In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer graphics techniques can be much smaller than the corresponding digital image—often by a factor of 1/1000 or more. This representation is also more flexible since it can be rendered at different resolutions to suit different output devices. For these reasons, documents and illustrations are often stored or transmitted as 2D graphic files.

2D computer graphics started in the 1950s, based on vector graphics devices. These were largely supplanted by raster-based devices in the following decades. The PostScript language and the X Window System protocol were landmark developments in the field.


2D graphics techniques

2D illustrations models may join mathematical models (likewise called vector designs), advanced pictures (additionally called raster illustrations), text to be typeset (characterized by content, text style and size, shading, position, and direction), numerical capacities and conditions, and the sky is the limit from there. These segments can be adjusted and controlled by two-dimensional mathematical changes like interpretation, pivot, scaling. 

In object-arranged designs, the picture is depicted by implication by an item blessed with a self-delivering strategy—a system that allows tones to the picture pixels by a subjective calculation. Complex models can be worked by consolidating less difficult articles, in the standards of item situated programming.


An advantageous method to make a mind-boggling picture is to begin with a fresh start—a raster map (cluster of pixels — otherwise called a bitmap (or pixmap in the event that it is in shading)) loaded up with some uniform foundation tone—and "draw", "paint" or "glue" straightforward patches of shading onto it, in a suitable request. Specifically, the material might be the edge cradle for a PC show. 

A few projects will set the pixel tones straightforwardly, yet most will depend on some 2D illustrations library or potentially the machine's designs card, which generally executes the accompanying activities: 

  • paste a given picture at a predetermined balance onto the material; 
  • compose a series of characters with a predetermined textual style, at a given position and point;
  • paint a basic mathematical shape, for example, a triangle characterized by three corners, or a circle with given focus and range; 
  • draw a line portion, bend of the circle, or straightforward bend with a virtual pen of a given width.
Text, shapes, and lines are delivered with a customer-determined tone. Numerous libraries and cards give shading slopes, which are convenient for the age of easily changing foundations, shadow impacts, and so on (See additionally Gouraud concealing). The pixel tones can likewise be taken from a surface, for example, a computerized picture (along these lines copying rub-on screen tones and the mythical "checker paint" which used to be accessible just in kid's shows). 

Painting a pixel with a given tone for the most part replaces its past shading. Be that as it may, numerous frameworks support painting with straightforward and clear tones, which just alter the past pixel esteems. 

The two tones may likewise be joined fancier, for example by registering their bitwise elite or. This method is known as transforming shading or shading reversal and is frequently utilized in graphical UIs for featuring, elastic band drawing, and other unstable composition—since re-painting similar shapes with a similar shading will reestablish the first pixel esteems.


2D Graphics Software

Many graphical user interfaces (GUIs), including Mac OS, Microsoft Windows, or the X Window System, are primarily based on 2D graphical concepts. Such software provides a visual environment for interacting with the computer, and commonly includes some form of window manager to aid the user in conceptually distinguishing between different applications. The user interface within individual software applications is typically 2D in nature as well, due in part to the fact that most common input devices, such as the mouse, are constrained to two dimensions of movement. of all in irenments.

2D graphics are very important in the control peripherals such as printers, plotters, sheet cutting machines, etc.. They were also used in most early video and computer games; and are still used for card and board games such as solitaire, chess, mahjongg, etc..

2D graphics editors or drawing programs are application-level software for the creation of images, diagrams and illustrations by direct manipulation (through the mouse, graphics tablet, or similar device) of 2D computer graphics primitives. These editors generally provide geometric primitives as well as digital images; and some even support procedural models. The illustration is usually represented internally as a layered model, often with a hierarchical structure to make editing more convenient. These editors generally output graphics files where the layers and primitives are separately preserved in their original form. MacDraw, introduced in 1984 with the Macintosh line of computers, was an early example of this class; recent examples are the commercial products Adobe Illustrator and CorelDraw, and the free editors such as xfig or Inkscape. There are also many 2D graphics editors specialized for certain types of drawings such as electrical, electronic and VLSI diagrams, topographic maps, computer fonts, etc.

Image editors are specialized for the manipulation of digital images, mainly by means of free-hand drawing/painting and signal processing operations. They typically use a direct-painting paradigm, where the user controls virtual pens, brushes, and other free-hand artistic instruments to apply paint to a virtual canvas. Some image editors support a multiple-layer model; however, in order to support signal-processing operations like blurring each layer is normally represented as a digital image. Therefore, any geometric primitives that are provided by the editor are immediately converted to pixels and painted onto the canvas. The name raster graphics editor is sometimes used to contrast this approach to that of general editors which also handle vector graphics. One of the first popular image editors was Apple's MacPaint, companion to MacDraw. Modern examples are the free GIMP editor, and the commercial products Photoshop and Paint Shop Pro. This class too includes many specialized editors — for medicine, remote sensing, digital photography, etc.



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